Hi, I'm Osama Rehman.

Welcome to my portfolio! I'm a passionate game developer with a deep love for creating immersive and captivating gaming experiences. I strive to bring simple yet captivating worlds to life. Join me on this humble journey through the art of game development, where every project is an opportunity to learn and grow.

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About memy stats

Information About me

Greetings and welcome to my professional profile! My journey into the realm of game development began with the discovery of Unity, a platform whose charm, versatility, and user-friendly interface immediately resonated with me. Armed with a Bachelor's degree in Computer Science from Sir Syed University of Engineering and Technology, I have dedicated myself to the pursuit of excellence in video game development.

35+

Projects
Completed

5

Years of
experience

My Skills

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My Timeline

Oct 2021 - present

Lead Gamification Developer - Intwish

● Leading Unity-based metaverse-style project with Photon for multiplayer, friend features, and Agora for live streaming. Developing a diverse character creator for user avatar customization.

● Spearheaded transformative training simulation for the Saudi Business Center (SBC) for PC, iOS, and Android platforms. Orchestrated sophisticated dialogue system and robust character customization with 200+ outfits.

● Led initiative for a comprehensive training simulation for Daraz riders, focusing on delivery ethics. Took charge of the game's codebase, ensuring flawless functionality across all devices.

● Developed realistic driving simulations using Logitech steering wheel controls. Later, transformed simulations into fully immersive VR experiences for new drivers.

Sep 2020 - Jan 2021

Game Developer (Part-time) - Blame Games

● Contributed to the development of the cricket board game "Crickster" as a Functional Developer.

● Led the implementation of crucial game mechanics, including Dice Roll, Score Management, and Card System.

● Collaborated with a team of 4 senior developers to ensure effective codebase management using GitHub.

Jun 2021 - Oct 2021

Senior Game Developer (Contract) - Mizo Studios

● Crafted two in-house games for Android and iOS, spanning arcade beat 'em up and racing genres, showcasing a versatile skill set in game development.

● Engineered well-structured solutions for both games, prioritizing efficiency and scalability, resulting in robust and maintainable codebases.

● Demonstrated agility by swiftly implementing new features and addressing live project bugs, guided by insightful user data analysis.

Feb 2019 - Oct 2019

Game Developer - Dreamnode Studio

● Contributed to the development of hyper-casual games such as "Missile Impossible."

● Created prototypes for various game ideas to explore innovative concepts and gameplay mechanics.

Oct 2019 - Feb 2021

Game Developer - The Gamestorm Studios

● Contributed to 10+ games on Android and iOS, spanning racing, beat 'em up, puzzle, and arcade genres, showcasing diverse creative capabilities.

● Implemented effective monetization with in-app purchases, ads, and a daily rewards system, optimizing revenue streams.

● Developed intricate HLSL shaders for immersive visual appeal and realism in game environments.

● Collaborated with the design team to create a modular visual effects library, enhancing projects with minimal performance impact on iOS and Android devices.

● Delivered clean and well-structured code, emphasizing maintainability and scalability to ensure the longevity of projects.

Jul 2015 - Dec 2018

Bachelors Computer Science - Sir Syed University Of Engineering and Technology

● Graduated with a CGPA of 3.4, showcasing dedication to academic excellence and proficiency in coursework.

● Won 1st place in the university event (SMEC 2018) for animation and design using 3ds Max and Blender, highlighting exceptional skills and creativity in 3D modeling and animation.

● Won 1st place in IT Fair 2015 for creating a time-attack car game using Unreal Engine 4.

● Won 1st place in Interdepartmental Software Competition for creating a 2D Bullet Hell using XNA Studios.

● Headed the Graphic Design and Multimedia Club at SMEC 2019, demonstrating strong leadership skills and fostering a creative community within the university.

PortfolioMy Work

Here is a compilation of some of the projects I've worked on, both as part of my professional portfolio and during personal endeavors.

Reaching the Top - RPG Visual Novel

Adana Chronicles - Freelance RPG Prototype

Spirit Bomb Visualization in Unity

Robot Rival Racing

Pokeyball Clone

Crickster - Cricket Board Game

Missile Impossible

Farm Day

Contact MeContact

Contact me

Feel free send me a message relating anything that might peek your interest. I'll try my best to respond within a single day.


Email: osama.rehman96@gmail.com



Languages: English, Urdu, German (A2)