About memy stats
Information About me
Greetings and welcome to my professional profile! My journey into the realm of game development began with the discovery of Unity, a platform whose charm, versatility, and user-friendly interface immediately resonated with me. Armed with a Bachelor's degree in Computer Science from Sir Syed University of Engineering and Technology, I have dedicated myself to the pursuit of excellence in video game development.
35+
Projects
Completed
5
Years of
experience
My Skills

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My Timeline
Oct 2021 - present
Lead Gamification Developer - Intwish
● Leading Unity-based metaverse-style project with Photon for multiplayer, friend features, and Agora for live streaming. Developing a diverse character creator for user avatar customization.
● Spearheaded transformative training simulation for the Saudi Business Center (SBC) for PC, iOS, and Android platforms. Orchestrated sophisticated dialogue system and robust character customization with 200+ outfits.
● Led initiative for a comprehensive training simulation for Daraz riders, focusing on delivery ethics. Took charge of the game's codebase, ensuring flawless functionality across all devices.
● Developed realistic driving simulations using Logitech steering wheel controls. Later, transformed simulations into fully immersive VR experiences for new drivers.
Sep 2020 - Jan 2021
Game Developer (Part-time) - Blame Games
● Contributed to the development of the cricket board game "Crickster" as a Functional Developer.
● Led the implementation of crucial game mechanics, including Dice Roll, Score Management, and Card System.
● Collaborated with a team of 4 senior developers to ensure effective codebase management using GitHub.
Jun 2021 - Oct 2021
Senior Game Developer (Contract) - Mizo Studios
● Crafted two in-house games for Android and iOS, spanning arcade beat 'em up and racing genres, showcasing a versatile skill set in game development.
● Engineered well-structured solutions for both games, prioritizing efficiency and scalability, resulting in robust and maintainable codebases.
● Demonstrated agility by swiftly implementing new features and addressing live project bugs, guided by insightful user data analysis.
Feb 2019 - Oct 2019
Game Developer - Dreamnode Studio
● Contributed to the development of hyper-casual games such as "Missile Impossible."
● Created prototypes for various game ideas to explore innovative concepts and gameplay mechanics.
Oct 2019 - Feb 2021
Game Developer - The Gamestorm Studios
● Contributed to 10+ games on Android and iOS, spanning racing, beat 'em up, puzzle, and arcade genres, showcasing diverse creative capabilities.
● Implemented effective monetization with in-app purchases, ads, and a daily rewards system, optimizing revenue streams.
● Developed intricate HLSL shaders for immersive visual appeal and realism in game environments.
● Collaborated with the design team to create a modular visual effects library, enhancing projects with minimal performance impact on iOS and Android devices.
● Delivered clean and well-structured code, emphasizing maintainability and scalability to ensure the longevity of projects.
Jul 2015 - Dec 2018
Bachelors Computer Science - Sir Syed University Of Engineering and Technology
● Graduated with a CGPA of 3.4, showcasing dedication to academic excellence and proficiency in coursework.
● Won 1st place in the university event (SMEC 2018) for animation and design using 3ds Max and Blender, highlighting exceptional skills and creativity in 3D modeling and animation.
● Won 1st place in IT Fair 2015 for creating a time-attack car game using Unreal Engine 4.
● Won 1st place in Interdepartmental Software Competition for creating a 2D Bullet Hell using XNA Studios.
● Headed the Graphic Design and Multimedia Club at SMEC 2019, demonstrating strong leadership skills and fostering a creative community within the university.
PortfolioMy Work
Here is a compilation of some of the projects I've worked on, both as part of my professional portfolio and during personal endeavors.

Reaching the Top - RPG Visual Novel

Adana Chronicles - Freelance RPG Prototype

Spirit Bomb Visualization in Unity

Robot Rival Racing

Pokeyball Clone

Crickster - Cricket Board Game

Missile Impossible

Loops

Farm Day
Contact MeContact
Contact me
Feel free send me a message relating anything that might peek your interest. I'll try my best to respond within a single day.