Missile Impossible



Missile Impossible is the very first hyper casual game of my career. The player controls the aeroplane's direction by tapping the display in order to avoid missiles. I implemented a circular rotation by using parametric equation of a circle. The goal of the game is to survive as long as possible and to complete missions by dodging the missiles. There are 2 types of missiles in the game a homing missile and a non-homing missile.

There is also a bonus mode where you can need to defend moons and planets of our solar system from missiles by directly colliding with them.

Some notable features I implemented in this project:

Feature Description
Gameplay I implemented the core mechanic of the gameplay i.e. the rotating plane by using parametric equation of a circle.
Mission Based Progression I implemented a mission system for the game that dynamically generates missions based on the level of progression.
Animations I worked on background animations and particle effects for the game.
Optimization I tested this game on various IOS and Android phones and implemented optimization techniques such as object pooling to make the game run smoothly on all target devices.