Pokeyball Clone, as the name suggest was practice exercise where I developed the gameplay mechanics that mimics the original
Pokeyball game for IOS and Android by Voodoo. I developed a custom line renderer that attaches to the the tiles and stretches by following the
principles of a bezier curve.
Some notable features I implemented in this project:
Feature | Description |
---|---|
Custom Line Renderer | Implemented a custom line renderer replicating the elasticity of the line in the original game by following the principles of bezier curves. |
Level Generator | Developed a scriptable level generator that can make infinite levels for the game. |