Spirit Bomb Visualization



I really like watching anime, and one particular anime namely Dragon Ball has always been a big part of my life. When I started learning Unity's VFX Graph I wanted to recreate one of the best moment in the series. This project is my way of showing love to the series I grew up watching. I used the VFX Graph to create the iconic Spirit bomb and wrote a toon shader to properly match the character and environment with the visual effect.

I implemented two VFX Blocks, one controls the small particles that form outside the the spirit bomb using Turbulance, and the other VFX Block controls the pulse and size of a circular texture in 3D space that mimics a sphere but it is actually an image alliging it self to the camera view at each frame.

Some notable features I implemented in this project:

Feature Description
Toon Shader Researched and wrote a toon shader with help from the online community to accuarately capture the style of the original anime.
VFX Graph Learned the basics of VFX Graph and implemented two particle system in a single graph to mimic the iconic Spirit Bomb from Dragon Ball.

Other noteworthy contributions:

Feature Description
Cutscene & Environemt Modeled assets of trees and rocks in blender and applied textures using Photoshop. I then brought these assets to Unity and created an environment similar to the planet Namek in Dragon Ball.