I really like watching anime, and one particular anime namely Dragon Ball has always been a big part of my life. When I started learning Unity's VFX Graph I wanted to recreate one of the best moment in the series. This project is my way of showing love to the series I grew up watching. I used the VFX Graph to create the iconic Spirit bomb and wrote a toon shader to properly match the character and environment with the visual effect.
I implemented two VFX Blocks, one controls the small particles that form outside the the spirit bomb using Turbulance, and the other VFX Block controls the pulse and size of a circular texture in 3D space that mimics a sphere but it is actually an image alliging it self to the camera view at each frame.
Some notable features I implemented in this project:
Feature | Description |
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Toon Shader | Researched and wrote a toon shader with help from the online community to accuarately capture the style of the original anime. |
VFX Graph | Learned the basics of VFX Graph and implemented two particle system in a single graph to mimic the iconic Spirit Bomb from Dragon Ball. |
Other noteworthy contributions:
Feature | Description |
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Cutscene & Environemt | Modeled assets of trees and rocks in blender and applied textures using Photoshop. I then brought these assets to Unity and created an environment similar to the planet Namek in Dragon Ball. |